Training courses for socio-educational animators by Asociatia Grupurilor Locale de Tineret – AGLT

Asociatia Grupurilor Locale de Tineret – AGLT was created on a Flemish-Romanian project by people who felt the need of new and interesting ways for children to spend their free time.

AGLT is a non-governmental organisation that has as main activity socio-educational animation. We started building our organisation since 2000 and in 2004 we were legally a NGO. AGLT is the umbrella organisation for over 30 local groups (GLT- Youth Local Group) all over Romania. Each local group organise different activities for its community.

We organise play days for children, youth exchanges, trainings, cultural activities, prevention campaigns, non-formal education.
Every year we organise camps with courses for our volunteers in which they learn how to be organise play days, how to communicate efficiently and how to develop and improve themselves.
In these camps, we have four courses: beginner, advanced, training of trainers and special needs animation.

Since 2013, we began working with Thomas More University in Belgium, in order for the students of University in Belgium to make their internships in Romania. Over the years, about 10 Belgian students had the opportunity to make their internship in Romania in social studies.

At the end of 2016, we hosted Dennis Bullen, intern through Erasmus+ Program, from Thomas More University in Belgium. Thus, in the 4 months, Dennis worked at Local Youth Group ‘ARCUS’ Resita and was guided by Alina Bosanceanu (AGLT volunteer) during the whole internship. Dennis wanted to learn more about the social assistance services in our country, about working with young people and particularly disadvantaged persons of our society.
He has worked with children and adults with disabilities at Maria and Primavara centres, developing activities suitable for the period before Christmas. Therefore, the experience gained from the internship spent in Romania, it has helped him to balance the knowledge he had and acquired during this period.


Target group

Citizens

Beneficiaries: Volunteers of AGLT

The age range of the beneficiaries:

    Under 12 years old, 12-17 years old, 18-24 years old, 25-34 years old

Impact achieved

a. Building dialogue between research and society
The citizens got involved in all the stages of the project.

b. Co-creation of new knowledge
The participant always learns how to adapt and use brainstorming on creating new games, new methods and are always encouraged to be creative.

c. Creating a positive impact on society
The play days organised in the communities have a huge impact on society and year by year, more and more

d. Empower citizens to contribute by expressing their real needs and problem
The youngsters find in their group of volunteers a place where they can express themselves and increase their self-esteem, in this way practising for when they’ll become adults in their community.

e. Another

Number of beneficiaries who have learnt the method through the project: Over 5000 people

Measurement tool: Number of socio-educational animation activities. Number of volunteers attending the camp every year. Number of children that come to our activities.


This is a Scie-Citizen Smart Practice

This project links society and science because “Education experts help every year on writing the appliance and on performing the training courses. The project uses educational science as the base for the training courses. Our training courses are designed for society, for our target groups of people and are continuously updated based on the needs of society. We also use this project to be able to work with the gap between generations and to respond to the need of permanent education, for the fact that youngsters work with adults side to side in their activities.”

Participants are involved in applying the method in their community/peer group since “During the training course, we teach our participants everything they need to know to be able to organise play days in their community and after they go home, they start applying everything they’ve learnt.”



Achieved potential to fullfill Scie-Citizen project smart practice:


Technical table:

First time the method has been applied2007
Times the method has been iteratedMore than 10 times
Duration of the implementation process for each application of the method1 year
Geographical coverage of the method: What’s the context you can apply the method?International
Is there any other organisation applying or adapting the method?Yes
Can you describe shortly how other organisations might adapt or have already adapted the method?The organisations can take our ideas of the camp and adapt them to respond to their needs.
In which sectors is this method applicable?Non-governmental sector
What are the goals you achieve with the method?We trained youngsters for becoming socio-educational animators which are meant to organise play days with the children from their community. Among this, they are also trained to adapt on every situation they might be put on and to grow as being responsible adults.
How many scientists/researchers you need to perform the method? What is their role?4 – Experts to write applications
How many non-scientists/researchers you need to perform the method? What is their role?25 – Trainers that are meant to teach the youngsters (AGLT volunteers) how to be able to organise play days with the children from their community. Trainers teach them methods, games, tips & tricks.
How long has it take to have first results/ effects noticeable?1 month
How would you define the process of your project?Bottom–up: The initiative came from the citizens. They saw the need in children of an interesting and innovative way of spending their spare time, of learning new thing and getting to know other people outside school.
How does the documentation of the results look like?Every year after the camp, between 80 and 100 of new animators go back to their communities and they organise at least 30 play days a month. At these activities participate a number of 500 children in a month.
What makes your project innovative?Considering that children these days are attracted more and more by spending their free time inside with a smartphone/pc, we are offering them an alternative.
Besides that, we offer the young volunteers the opportunity to express themselves in a friendly environment and increasing their self-esteem.
How have you promoted/do you promote your project?Press release;
Social media.
What are the strengths of your project?The project brought together Romanian youngsters for the same aim.
Working with youngsters it is a strength because they are the strongest assets of a community.
The huge number of beneficiaries our activities have.
What are the weaknesses of your project?We depend on the number of kids and youngsters willing to participate in our project.
What are the opportunities you can see for your project?Developing the next generation of SMART adults by educating youngsters in a non-formal way.
What are the threats you can see for your project?A legislative change in Romanian methodology regarding youth projects which won’t allow us to organise the courses.
Tell us a success story/anecdote related to your projectThe base of the organisation was built by citizens on a Flemish-Romanian partnership and a nice thing is that an important research project from 2017 between two universities was built also on a Flemish-Romanian partnership by an AGLT trainer.

Suggestion, recommendation, feedback?