STEAM Education by STEM ATELIER
S.T.E.A.M. (Science, Technology, Engineering, Art and Math) is an educational method developed in the United States around 2000 as an evolution of STEMs. We are marrying the intuition of the teacher Georgette Yakman, who understood the role of art as a catalyst for the interaction between the disciplines of which the acronym is composed. We critically study and adopt materials and tools of STEAM Education, through which today the development of art and creativity applied to scientific, technological, engineering and mathematical subjects is spreading all over the world, as a method to increase the well-being of the individual.
The age range of the beneficiaries:
- Under 12 years old, 12-17 years old, 18-24 years old, 25-34 years old, 45-54 years old, 55-64 years old, 65-74 years old, 75 years or older
a. Building dialogue between research and society
b. Co-creation of new knowledge
c. Creating positive impact in society
d. Developing CREATIVITY though technology.
Number of beneficiaries who have learnt the method through the project: 100
Measurement tool: Every project is completed with a theoretical and practical assessment with questions and exercises. Moreover every project goal is the realisation of a prototype/product presented with a public presentation.
This project links society and science because “We utilise scientific knowledge to design, build and share art products and project with a high social impact.”
Achieved potential to fullfill Scie-Citizen project smart practice:
|First time the method has been applied||2017|
|Times the method has been iterated||Periodically More than 10 times|
|Duration of the implementation process for each application of the method||From three to six months|
|Geographical coverage of the method: What’s the context you can apply the method?||International|
|Is there any other organisation applying or adapting the method?||Yes|
|Can you describe shortly how other organisations might adapt or have already adapted the method?||Within adaptation of free on line material to design workshops|
|In which sectors is this method applicable?||All of them, there are any limitation about STEAM education approach|
|What are the goals you achieve with the method?||Interdisciplinary and collaborative ability to problem solving|
|How many scientists/researchers you need to perform the method? What is their role?||It depends, but at least two researchers are needed to perform one basic activity. Their role is to approach the complexity of one problem/issue from different points of view (e.g. artistic and scientific)|
|How many non-scientists/researchers you need to perform the method? What is their role?||At least a group of five people interacting with the same problem/task, in order to give validation to the process.|
|How long has it take to have first results/ effects noticeable?||From three to six months.|
|How would you define the process of your project?||Co–creation: I hold the method and I give interdisciplinary tools, but contents and mission are built and designed by the collaboration among participants.|
|How does the documentation of the results look like?||TUTORIAL, KIT published on line on website and social networks.|
|What makes your project innovative?||I am the first independent STEAM education project founded in Italy!|
|How have you promoted/do you promote your project?||For the general public I use https://steamatelier.eu/ web site and social networks. But the project is developed by talking, sharing and participating to other people and researchers events.|
|What are the strengths of your project?||STEAM (acronym of Science, Technology, Engineering, Art, Math) takes it’s origin from STEM Education born in 2000 in USA. Actually, with the add of ART discipline, this method is applied worldwide, as you can see in this map: http://map.stemtosteam.org/|
|What are the weaknesses of your project?||There are not so many STEAM researchers in Italy, so it is no easy to find collaborators with who to spread the project.|
|What are the opportunities you can see for your project?||Social, Scientific and Technology Innovation: STEAM Education is the answer to real innovation, because today problems needs to be faced from different points of view in order to answer at complexity.|
|What are the threats you can see for your project?||Teachers in Italy have not received training in STEAM education. For this reason STEAM Educators need to become the “teachers of teachers” in order to expand this methodology.|
|Tell us a success story/anecdote related to your project||During a workshop children where complaining because they could’t bring at home their projects because we were using some (expensive) kit. They found out cheap and recycled material (straws and toilet paper) to build their own DIY KIT!! Simply amazing….|
Suggestion, recommendation, feedback?