Game Essentials Canva
Learning aims
This Canvas was designed to systematize the decisions made during the previous phases of the process, giving them a structure on which further develop the play mechanisms, rules, objectives of the game and the visual/narrative identity.
This canvas will then serve as a basis to start creating the first prototype of the game.
Co-design is an iterative process, that’s why this canvas can be done again after the first testing on the game and can be used both in the ideation phase and in the after-test 2.0 improvement phase.
Materials needed
Printed template, pens, post-it
Duration and setting
from 45 minutes to 1 hour
Process description – what has to be done
Step 1– Start to fill the canvas starting from the areas marked with black titles (Narrative Universe / Objectives)- these information are part of the CoverBox- but in this phase the participants are asked to develop them further (who are the characters, ToV, learning goals of the game, ecc.).
Step 2– Continue to fill the Canvas focusing first on the Basic Rules (taking in consideration the emotions of our players/personas) and the Set Up (game space, materials, physical elements needed) .
Step 3– From here, it starts the design of the Repeatable Scalable Mechanism- the play mechanism all players need to go through the game. Take in consideration unexpected events (internal and external to the game) while designing the play mechanism.
De-Briefing/Reflection/Evaluation
Learning Outcomes:
– They refine the narrative, mechanics, and rules of their game.
– Develop a foundation for prototyping and iterative testing.
How do you check the outcomes are reached?
– Assess coherence between narrative, objectives, and game mechanics.
– Observe group discussions and decision-making in refining ideas.
De-Briefing Questions:
– How did structuring your ideas in the Canvas clarify your game concept?
– Were there any gaps or conflicts in your initial design? How did you address them?






